The RPG games were a mix of real time and turn-based. "A squad-based tactical game seemed like a natural progression for the Fallout universe." Being big fans of both the Fallout universe and games like X-COM: UFO Defense and Jagged Alliance, that certainly sounds good to us. So why the move away from the RPG model and into the tactical arena? "Fallout 1 and 2 have both done very well critically and sales wise, so we wanted to move in a direction where we were expanding the universe without doing the exact same type of game," explains senior game designer Chris Taylor. As you may have guessed from the title, Fallout Tactics is a squad-based tactical combat game set in the Fallout universe. Brotherhood of Steel does not contribute to the franchise in any meaningful way and is a really bad game in general.What has traditionally been an RPG is now mutating into something completely new. I would put any other Fallout game above this one, even 76 and Tactics had atleast SOMETHING good about them. This game right here, is the absolute worst Fallout expierence you can have. You just walk up to them, press attack a couple times, they die, repeat. The enemies also don't feel fun to fight. Here all you have are dialogue options and the game is not really that open so you just traverse linear locations and kill hundreds of enemies by mashing two buttons over and over. RPG's where your choices shape the world around you in one way or another. Games of this series for me were always about a post-apocalyptic wasteland, a bleak, empty place where the remains of humanity are creating factions and trying to survive. They could just slap different names on some characters and creatures and it's basically no longer a Fallout game. Most of the time I don't even feel like playing a Fallout game. The only place I liked was the vault overrun by super mutants, because it actually has some kind of a cool feeling to it and felt destroyed and empty. No interesting mechanics, just mashing of two buttons. Most of it is just pressing two buttons, attack and healing. I don't even remember most of the characters' names because they have basically no personality or anything about them that would make you relate to them or make them likeable. First of all, the characters and story are not interesting.
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